Simulation state
ISS Horizon starts from world state: the ship's situation, crew status, unresolved threats, mission history, political pressure, and the consequences already stored in the fiction.
Characters and pressure
Crew members are not just names on a roster. Their goals, stress, relationships, loyalties, and conflicts give the story recurring emotional and operational pressure.
Missions and events
Events and missions create momentum. A crisis can affect command trust, department strain, external factions, future decisions, and the way later story transmissions are framed.
Episodes, logs, and arcs
CommandNet turns the evolving world into readable forms: episodes for story scenes, captain's logs for command reflection, arcs for larger continuity, and crew profiles for character context.
Why this creates continuity
Because the story is grounded in accumulated state, later transmissions can carry forward what happened before instead of resetting the universe each time.